Latest BF2 Patch - 1.41 (x/x/2006)

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Latest BF2 Patch - 1.41 (x/x/2006)

Postby Mort » Wed Feb 08, 2006 10:05 pm

This topic will hold the links to the latest known BF2 Patch.
Latest official news can be found here:
http://www.ea.com/official/battlefield/ ... munity.jsp

Patch v1.41 is now available (sometime in 2006)
You can get it from wherever... probably the EALink program or some other place.

Patch v1.4 is now availaible (6 September 2006)
Latest info can be found at the end of this post.

Incremental Patch 1.3 to 1.4 - 140Mb
EAGames - http://www.eaplay.com/australia/downloa ... tal_patch/
Ausgamers - http://www.ausgamers.com/files/details/html/24342

Full Patch - 530Mb
EAGames - http://www.eaplay.com/australia/downloa ... ull_patch/
Ausgamers - http://www.ausgamers.com/files/details/html/24343

________________________________________________________
Patch v1.3 (24 May 2006)
Incremental Patch 1.22 to 1.3 - 87Mb
Ausgamers - http://www.ausgamers.com/files/details/html/22478

Full Patch - 460Mb
Ausgamers - http://www.ausgamers.com/files/details/html/22479

Patch v1.22 (29 Mar 2006)
Currently only available from EA directly. Let me know if you see a mirror of it appear.

EA Full Patch 372Mb - ftp://largedownloads.ea.com/pub/patches ... ch1.22.exe
EA Inc Patch 9.3Mb - ftp://largedownloads.ea.com/pub/patches ... 1-1.22.exe

Patch v1.21 (Mar 2006)
Incremental Patch 14Mb (need patch 1.2 installed first!)
AusGamers - http://www.ausgamers.com/files/details/html/21332
iiNet - ftp://ftp.iinet.net.au/games/bf2/patches/
BuddaBudda - http://www.buddabudda.com/stuff/bf2_inc ... -_1.21.exe

Full 1.2 Patch 280Mb
Ausgamers - http://www.ausgamers.com/files/details/html/21331

If you have any other mirrors you'd like to share, let me know.

Patch v1.2 (Feb 2006)
Incremental Patch (need patch 1.12 installed first!)
AusGamers - http://www.ausgamers.com/files/details/html/20920
iiNet - ftp://ftp.iinet.net.au/games/bf2/patches/

Patch v1.12, 280Mb (Released 2005 sometime)
Remember to RE-APPLY this patch AFTER you have installed the Special Forces Expansion Pack!
AusGamers - http://www.ausgamers.com/files/details/html/19645
iiNet - http://games.iinet.net.au/files.cgi?id=11935
Last edited by Mort on Sun Nov 26, 2006 5:41 pm, edited 19 times in total.
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BF2 Patch v1.2 News

Postby Mort » Wed Feb 08, 2006 10:10 pm

Community Update - 1/31/06

Hello everyone,

As I pretty much expected, there is some last minute news to pass along. There’s some good and some not so good news but, hopefully, the good outweighs the not so good.

First, I’ll start with the bad news to get it out of the way. We have held onto the 1.2 patch a little longer than we had initially planned. We really felt that it was important to delay the patch and take care of some of the issues that have had the community concerned. This means that it will be released sometime in the next two or three weeks. This, unfortunately, means that the Euro Force Booster Pack will be delayed as well since it relies on the patch. Look for Euro Force to be released in the latter half of February now.

Also, another bit of bad news is that the new feature that allows player to pick up deployed mines with the G key is being held back. In the end, we felt it just wasn’t complete enough for public consumption. We at DICE apologize to all of you who were eagerly awaiting this feature.

I hope that the reasons for the delays are seen as positive by you, the community, and therefore I list these reasons as the good news portion of this update.

The following issues were addressed:
Being able to pass through walls using a spinning tank turret has been fixed. It has also been addressed on all rotating vehicle positions just to be safe.
The disappearance of tank projectiles and grenade launcher projectiles during online play has been improved and should occur less frequently.
The distance for throwing hand grenades, ammo packs, and health packs has been increased.
And finally…
The Red/Blue nametag bug has been addressed
Regarding the last point, what we have done is make the code more secure to try and prevent any cases where this bug may occur. Since the fix has been in place, we have had no reproduction of the bug in testing.

We’re excited about being able to release 1.2 very soon and hope you all are too.

All the best,
AJ Marini (Community Manager DICE Canada)
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Postby KRaM » Tue Feb 14, 2006 10:08 am

Soon, soon my pretties....

Community Update - 2/13/06

Listen up soldiers:

We have some great news for you regarding the upcoming patch. 1.2 is in the final stages of its release cycle. This means you need to keep an eye on this web space for further info and a release date.

I want to extend a huge thanks to our community for helping us grasp the issues that have made your gameplay less than optimal at times. We are very happy with the improvements in this patch and sincerely hope you are all pleased with the work we’ve done.

AJ Marini
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Postby KRaM » Tue Feb 14, 2006 3:58 pm

Q and A on the new patch at -
http://www.totalbf2.com/articles/article/46/0

Release notes below.


========================================================================
Patch v1.2
========================================================================

* Dolphin Diving is no longer possible
* Players can no longer jump and shoot at the same time
* "Prone Spamming" is now fixed
* "Sprint exploit" is now fixed
* Helicopter now carry 8 missiles rather than 14
* TV-Guided missile now have a shorter range
* Damage decreased from M134
* Hit points on all air vehicles has been reduced
* AA missile lock has been improved
* All support kit weapons have been adjusted
* All Sniper rifles have been adjusted
* Sa80 has been adjusted
* G3A3 has been adjusted
* Reload while sprinting has been enabled
* Medic defibrillator paddles have been adjusted. They now reload while not in use.
* SCAR-L reload sound has been fixed
* Server setting to allow friendly fire to be off on mines without affecting other weapons.
* Server search filters now work properly
* Mines can no longer be destroyed with other explosives
* Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
* Flash bang effect radius decreased
* Added unlocks for Sniper and AT kits
* Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
* Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
* Fixed a bug whereby non-xpack mods cannot use xpack shaders.
* Fixed bug in TV guided missiles of Havoc helicopter
* The LAV25 now no longer shoots through penetrable materials.
* Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
* Performance gain found in static mesh rendering.
* Detonation radius from grenade launcher explosions has been reduced.
* Grenade launcher projectiles now have a minimum distance.
* Fixed bug with capturing a flag from outside of the flag radius.
* Fixed map selection screen issue on Wetlands
* Being able to pass through walls using a spinning tank turret has been fixed.
It has also been address on all rotating vehicle positions just to be safe.
* Tanks taking damage from the terrain has been reduced
* The Red/Blue nametag bug has been addressed
* The disappearance of tank projectiles and grenade launcher projectiles during online play has been improved
and should occur less frequently
* The distance for throwing hand grenade, ammo packs, and health packs has been increased
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Postby Mort » Thu Feb 16, 2006 5:30 pm

Let's keep this as the official "Patch news" topic now.

Further discussion over in the "official" comments thread
http://forums.buddabudda.com/viewtopic.php?t=94
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Postby Mort » Wed Feb 22, 2006 3:46 pm

Community Update - 2/20/06

Listen up Troops,

Although patch 1.2 included several fixes that we know were eagerly awaited, it unfortunately introduced some new issues. These are being addressed immediately and we are working around the clock to resolve those. Patch 1.21 (coming soon) will be tested in a limited beta with select Battlefield community members starting as early as this week. We’re doing this to ensure a clean release of 1.21. In addition, we have decided to postpone the Euro Force Booster Pack until sometime after the release of the updated 1.21 patch.

Stick to this web space for additional information soon.

On a more pleasant note, Battlefield 2 hit somewhat of a milestone last night with over 52,000 simultaneous players. This is the highest number of players we’ve seen at one time for Battlefield 2 and almost 4 times more than the peak number of Battlefield 1942.

Thanks in advance for your patience.

The team at DICE and EA
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Postby Mort » Thu Feb 23, 2006 2:02 pm

From EA :

Good day soldiers, We want to let you know that we have been making great progress on patch 1.21 and are happy to share with you some of the issues that are being addressed. The patch will be tested in a limited beta starting the end of this week. We're working around the clock to minimize your wait on the release of 1.21 but at the same time want to make sure that the patch is thoroughly tested before it goes out officially.

Below is a list of the current confirmed fixes

Crash bug when using Hummer with TOW in the Special Forces expansion pack has been fixed
Screen capture is now working
Performance issues with certain ATI cards has been addressed
Server browser can now filter by map name
Claymores - the number that can be dropped at any one time has been reduced to 2
Once again thank you for your patience and see you all on the Battlefield!

The team at DICE and EA
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Postby Mort » Fri Mar 10, 2006 11:16 am

Incremential Battlefield v1.12 patch (upgrade from v1.2)

================================================================================
Patch v1.21
================================================================================

BUG FIXES
- Fixed the Hmmwv with TOW crash on Battlefield 2: Special Forces maps
- Fixed the Battle Recorder crash
- Fixed the screen capture
- Fixed the issue with Pixel Shader 1.4 video cards
- Fixed the issue that caused heat seeking missiles to stick to oil towers
- Fixed the issue that caused heat seaking missiles to ziz-zag
- Reduced the maximum number of claymores that can be dropped to 2
- Fixed the Server Browser filter to enable search by map name
- Fixed the error in Client - Server communication causing sound, animation and other sync issues.
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Patch 1.22

Postby Mort » Wed Mar 29, 2006 12:41 pm

Hi Everyone,

Patch 1.22 has now been released and is available for immediate download. The release of this patch is in line with our ongoing effort to make the game as enjoyable as possible, releasing quicker fixes addressing some of the things that you want to see changed.

We're still hard at work on version 1.3, which will see the addition of some additional, sought-after changes. When we have more information to share with you on 1.3 we will, in the meantime, please find below the list of fixes in 1.22:
Improved Server Stability
Adjusted handling of the Tiger attack chopper
Increased delay for aiming reticule when going from movement to prone on all support weapons
Adjusted deviation on MG36 and PKM to be in line with other support weapons
Increased rpm from 600 to 900 on the P90
Fixed Lock on error on certain Oil towers
Fixed a Great Wall Exploit
Fixed exploits on Dragon Valley and Karkand
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Postby Mort » Wed May 24, 2006 1:53 pm

================================================================================
Patch v1.3
================================================================================

NEW FEATURES

- Air dropped vehicles:
Squad members can now send a request up the chain of command for a vehicle to
be dropped at their location.

- Co-op:
Co-op Mode allows you to play Single Player levels on the Internet and LAN with
both AI controlled bots and human players. Several new options have been created
that will allow the server creator to modify how the bots behave in game.

Number of Bots: This setting allows you to determine the total number of bots that
will spawn in game.

Bot Ratio: This setting allows you to determine the percentage of total bots that
will spawn for each team. For example, setting this value to 25 means that 25% of
the total bots will spawn in Team 1, and 75% in Team 2. Team 1 is always the MEC,
Chinese, or their allies, while Team 2 is always the USA, EU, and their allies.

Bot Difficulty: This setting determines the skill level of the bots. 10 is easiest,
100 is the most difficult.

- Default Kit Selection:
The kit that you used last is remembered at the beginning of the round and between
maps.


BUG FIXES & GAMEPLAY TWEAKS

- Fixed issues with remote console and linux server

- Fixed custom server messaging. To send a private message directly to a player use the
Python syntax: host.sgl_sendTextMessage( playerid, channelid, typeid, text, flags )
for example: host.sgl_sendTextMessage( 0, 14, 1, "Message goes here", 0 )

- Prevented ban list from being cleared in the event of a server crash.

- Fixed the bug where helicopters abandoned in the air would continue flying.

- Fixed issue with player not properly ranking up on servers where they continuously
play.

- If the player joins a squad while dead, the player will not be able to use the
squad leader as a spawn point until they have respawned once.

- Flag Capture bar now reacts accurately to players entering the capture radius.

- Fixed bug where friendly vehicles showed as valid targets

- Friendly Vehicle lock: Lock-on weapons do not lock on to friendly vehicles.
The box with an X through it will still appear, but a lock tone will not sound
and then if fired, the missile will not track the friendly target.

- Fixed bug that altered mini map functionality

- Adjusted missile count on BF2SF helicopters.

- Fixed bug with Special Forces rank names.

- Fixed repairing HUD for the engineer when in a vehicle

- Adjusted award criteria

- Fixed a client crash after entering 300 characters into the IP address using
"connect to IP"

- Fixed a tech hang when creating a single player account from an offline account

- Fixed crash when switching from BF2 to BF2:SF (or vice versa)

- Fixed a crash caused when a player is joining a map and another player logs into the same account

- Fixed a Dragon Valley exploit

- Fixed a bug on Zatar Wetlands where AA missiles would not lock onto oil towers

- Fixed a bug that caused the Eurofighter explosion to appear as a Mig-29 wreckage

- Armor Bar removed from occupied machinegun emplacements

- Fixed a bug on Kubra Dam and Zatar Wetlands that caused enemy AA sites to not display in bombing HUD

- Special Forces - Firing crossbow from open vehicle position causes others to see player weapon firing

- Fixed Repair Hud for the engineer when in a vehicle and repairing a team mate vehicles

- Fixed a bug on Strike at Karkand where players were able to get inside a building by Train Accident when FF is turned off

- Fixed the commander toys on Wake Island 2007 so that the US can no longer disable the Chinese artillery

- Fixed a bug in Zatar Wetlands 32 where commander assets were not being properly dropped to the location specified by the user
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Postby Mort » Wed Sep 06, 2006 1:39 pm

Patch v1.4
================================================================================

NEW CONTENT

- New level: Road to Jalalabaad (Conquest 16-32-64, Singleplayer, Co-op)
- New Server Option: No Vehicles mode

GAMEPLAY TWEAKS

- The vehicle drop has been modified to help prevent exploits such as blocking
enemy vehicles, destroying vehicles and commander assets, or as an alternative
to artillery.
- C4 tossing distance has been reduced.
- A prone->crouch delay has been added.


BUG FIXES

- Fixed the Linux server hangs when trying to load a Special Forces Co-Op map.
- Another attempt at fixing the Red/Blue nametag bug.
- Fixed the missing server info on the map briefing screen.
- Fixed the server browser issues with updating info.
- Fixed the filter by maps size option in the server browser.
- Fixed a low reproducibility crash bug related to the vehicle drop.
- Fixed a crash in Co-op after a player is revived without a kit.
- Fixed a server crash on Linux 32 when trying to rotate maps in Coop Mode.
- Fixed the occasionnal red distance marker appearing on the ground.
- Fixed the bug that caused the player's arms to become invisible when switching
weapons.
- Co-Op bot console commands now function on local servers.
- Fixed the excessive damage taken by the Muscle Car.
- Adjusted the minimum number of players to start the round
on ranked servers.
The new values for 16, 32 and 64 players are 6, 8 and 8 respectively.
- Re-enabled unlocks on unranked servers.
- Commander options are no longer available whilst commander is dead.
- Fixed bug where a spawn point is shown as selected when it is not if player has
spawned in during the preview round.
- Co-Op (Local Server) - Fixed the issue where no other players may join the server
if the server host is kicked and banned.
- Ranked Servers now force unlocks.
- Added support for multiple gamemodes in single maplist for mods
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