New Patch out Wednesday

Reviving the EA/DICE/PunkBuster patch updating experience!
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New Patch out Wednesday

Postby KRaM » Tue Apr 20, 2010 8:00 am

From Blues news. Interesting no comments on the weapon tweaks as they want our " unbiased views on the changes before we detail what has changed". Bumpiong up the power of the assault and dialling down the M60 for the medic would be my expectation.

Reading through another one of interest is "Window on static guns is now transparent on DirectX 9 systems " - that explains why whenever I used a stationary gun I couldnt see anything!

Keith

Bad Company 2 Patch Wednesday [Apr 19, 2010, 2:03 pm ET] - 13 Comments

Electronic Arts UK Forums offer a change list for R7 client and R10 server patches for Battlefield: Bad Company 2 that EA expects to test on Steam beginning tonight with the plan of releasing the updates to the world at large on Wednesday morning, European time (thanks Steve O). The new version adds a new server browser, a 15 second spawn timer for Conquest/Rush gamemodes at the start of round, and weapon balance tweaks, though they say they are not revealing these for now, as "we want your unbiased views on the changes before we detail what has changed." The extensive list of changes follows.

In the mean time here is the R7 client changelist.

MP – New Server browser
MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
MP – Crash fixes relating to ALT+TAB at different times throughout the game
MP – Hang fix when trying to connect to a full server multiple times
MP – Deletion of soldiers now possible through the account pages in game
MP – Removed screen flash during loading
MP – Added support for colour blind players
MP – Fixed crashes relating to faulty server banners
MP – Servers closing during connection no longer cause the client to hang
MP – Auto team swap reflects correctly in the scoreboard
MP – Fixed scoreboards when switching teams before spawning
MP – Rush scoreboards fixed
MP – Veteran ranks no longer display as “12”
MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
MP – Logout/Login button correctly reflects the player status
MP – Added minimum number of players needed to start a round (you can still start playing and take objectives but you won't get any score until 4 or more players join the server)
MP – Isla Inocentes welcome message on the loading screen now fits the text box area
MP – Reduced the brightness in Russian vehicles
MP – Medic gadgets now display correctly if the defib is not unlocked
MP – Server filter options are remembered
MP – Punkbuster filter now works as intended
MP – Scroll bar no longer overlays the Join Server button in the friends list panel
MP – CANCEL server refresh is implemented
MP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
MP – The chat no longer displays the incorrect player name when appearing
MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
MP – FoV no longer causes the UAV station to rotate
MP – Fix to correctly display the unlock progression at the end of round
MP – Chat functionality will no longer freeze after writing a partial message at the end of round
MP – One account can no longer connect to the same server multiple times
MP – Squad Death Match is correctly named during loading
MP – Server browser no longer gets a bad FPS when filtering Conquest
MP – Server info banners correctly clear between displays
MP – Setting display settings which the system hardware can not handle no longer makes the game unusable
MP – Correct camera collision for vehicles' heavy machine gun
MP – Game no longer crashes if the player sends a message in the loading screen
MP – Trying to join a full server no longer causes the game to hang on Please Wait message
MP – Most server filter options are remembered it doesn't remember the setting in dropdowns
MP – Kit/gadget loadout saved between sessions
MP – Window on static guns is now transparent on DirectX 9 systems
SP – Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
SP – Fixed a crash after the “Upriver” mission end cinematic
SP – Supply create at “Resupply at Flynn’s create” objective now supplies weapon ammo
SP – Hang fix when reaching the objective “Destroy Enemy Zu23”
SP – Fixed hang after “Storm Cockpit” objective
SP – Changed melee attack raycast to be detailed
SP – Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
SP – Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
SP – Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer.
Here is the R10 Server changelist

Punkbuster is required ON for ranked servers
Ranked servers cannot be started with a password
Autobalance message goes to text-chat instead of in the middle of the screen
Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback!
We aren't going to tell you what weapon balance tweaks we have done, we want your unbiased views on the changes before we detail what has changed.
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Re: New Patch out Wednesday

Postby Mort » Tue Apr 20, 2010 1:05 pm

unbiased views? In an online game? they are kidding themselves.

It will take a matter of minutes before someone digs through whatever file stores the weapon damage info and does a compare. i'm guessing the M60 has been nerfed and they want to see how big an uproar is generated when everyone realises :)

Still no mention of joystick fixes for aircraft :(
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Re: New Patch out Wednesday

Postby Jeff » Wed Apr 21, 2010 7:40 am

Last night, while I had a couple of high scoring games with some gold stars, It seemed I was only fighting medics with M60's, they were getting me from miles away and up close. That weapon really needs to be toned down somewhat, not for the first time in a BF game. Thats the main balance issue for my mind. I now have the STG 77 which I like alot with the red dot scope.
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Re: New Patch out Wednesday

Postby Piers » Wed Apr 21, 2010 8:09 am

I want them to change the spas-12 combat shotgun so it doesn't work like an assault rifle - I was killed by one last night, and they guy was up a hill and in the woods, nowhere near me.
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Re: New Patch out Wednesday

Postby KRaM » Wed Apr 21, 2010 8:50 am

The 40mm grenades splash damage is the other obvious one. That and nerfing everyone elses reaction time to mine to end their unfair advantage.

Keith
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Re: New Patch out Wednesday

Postby KRaM » Wed Apr 21, 2010 9:19 pm

Well EA is nothing but predictable. After the patch and when I respawn it takes an extra 5 - 10 seconds or so after the counter has timed down for me get back into the game. Very annoying!

Seems to be an issue as I am not the only one with this problem.

http://forum.ea.com/eaforum/posts/list/ ... 6F#4728994

Keith
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Re: New Patch out Wednesday

Postby Brad » Wed Apr 21, 2010 10:22 pm

I repeatedly had problems with the knife tonight. Some people we're impossible to kill. I stood behind a sniper and took 3 swipes. Made sure one was to the head. It shows the blood spurt, but no kill. V annoying when someone else shows up to get the kill.
Still, eventually got the 100 knife kills.

B
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Re: New Patch out Wednesday

Postby Piers » Thu Apr 22, 2010 8:43 am

I'm happy that I can see through the shielded MGs at last and didn't have much trouble with knifing - missed a couple and reswiped to get them (but I don't do it that often - only 3 last night to raise my total to 31).

I think they've tightened the range (and just as well, I was knifed last week by someone standing the other side of one of those massive boulders).
Unfortunately, if you're too close it's like BF2, your knife goes straight past the enemy - I should have killed that sniper you revived me from, Brad - he killed me with his SVU short as my knife missed him completely, and that happened twice!

I like the pause before the start of a round, it was pretty annoying to spawn and discover the enemy already in place at all the bases; don't recall a lag *after* that. Wasn't kiled by a shottie once! A new record.

Unfortunately the Carl Gustav is still the most effective assault rifle on the field of battle...
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Re: New Patch out Wednesday

Postby KRaM » Sat Apr 24, 2010 4:47 pm

Just excluded the BC2 file in the My Documents folder from the AVG resident scan and seems to have fixed it.

Ketih
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Re: New Patch out Wednesday

Postby Brad » Tue Apr 27, 2010 10:39 am

Here is the list of what they tweaked:
As requested by the community, here is the exhaustive all inclusive changelist of all balance updates made in the R10 Server update for PC.

Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.

Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
Decreased the damage of the PKM over long range to balance it with other LMGs.
Increased the base damage of the Type88 LMG to balance it with other LMGs.

Slightly reduced the base damage of the M16 and G3 to balance the increased range.
Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.

Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.
Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.
Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.

Reduced the base damage of the PP2000 to balance the increased range.
Increased the damage of the 9A91 over long range to balance its lower magazine size.

Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.
Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.
Increased the damage of the MP412 over long range to balance its low rate of fire.
Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.

Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.
Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.
Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.
Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.
Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.
Slightly increased the Health of soldiers in Hardcore for better Kit Balance.

Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.
Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.
Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.


Fixed a bug where the BMD3 would take extra damage to the front armor.
Reduced the explosive damage from Attack Helicopter cannons.
Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.

These changes will eventually make their way to the 360 and PS3 as we work with our partners Microsoft and Sony to continue to support BFBC2 on all platforms.

With <3, Demize99.


B
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Re: New Patch out Wednesday

Postby Piers » Tue Apr 27, 2010 12:48 pm

I think they've changed the naval vehicle pin to 2 kills instead of 4, the game says 2 while bfbc2 says 4 - and I would have already got it if it had been 2 at the right time...
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Re: New Patch out Wednesday

Postby KRaM » Tue Apr 27, 2010 1:23 pm

After my initial issues the game plays much better now - didnt get killed by grenades and the M60 nearly as much as usual last night. It feels like you have to be a bit more precise with the knife - it used to be like the defib - wave it around in the general direction of the target and it worked - now feels like you have to aim a bit more. I unlocked the m14 assault rifle yesterday - pretty nifty compared to the preceeding unlocks.

Keith
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Re: New Patch out Wednesday

Postby Mort » Tue Apr 27, 2010 2:25 pm

I've noticed a reduction in grenade and M60 kills as well. Fro the knife I haven't found any reduction or change in accuracy. Maybe I'm just getting better with it, but I tend to find running up to a person shooting at you, jump and knife wil get them on the way down. One thing I have noticed though is quite a few times I've hit people 3 or 4 times (seeing the blood spatter) but it took the 4th swipe to get an actual kill. Maybe lag, or maybe I was crouched behind a person standing and swipes at legs don't count as one hit kills?

Actually, I have to remember to do someone using the engineer tool next chance I get :)
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Re: New Patch out Wednesday

Postby Jeff » Tue Apr 27, 2010 3:51 pm

I have a kill with the engineer tool. Totally by accident, wrong key, hit them in the head and bingo. There is a badge for it you know.
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Re: New Patch out Wednesday

Postby Piers » Tue Apr 27, 2010 8:44 pm

My one and only defibrillator kill was the same, rushing at a guy with an MG coming out of base C in White Pass, had forgotten to change my weapon, rushed up and zapped him.
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